﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace BioCyber_Infection.Class
{
    class Enemy:Sprite
    {
        public animacao Stopped;
        public bool isIlive;

        public Enemy(ContentManager content,GameWindow gameWindow,Texture2D enemyTexture)
            :base(enemyTexture,gameWindow)
        {
            this.isIlive = true;

            Stopped = new animacao();
            Stopped.nome = "Parado";
            Stopped.qtd_quadros = 1;
            Stopped.quadros_seg = 0;
            Stopped.Y = 0;
            Stopped.quadro_X = 30;
            Stopped.quadro_Y = 37;

            this.posicao = new Vector2(gameWindow.ClientBounds.Width, gameWindow.ClientBounds.Height/2);
            this.pivo.X = 15;
            this.pivo.Y = 15;
            this.camada = 0;
        }

        public override void Update(GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}
